| Class: | Saboteur (SA) | ||
| Crew: | 110 | ||
| D.W.T.: | 42,000 Kilotons | ||
| Power: | |||
| 4 Reactors providing 35eu each. | |||
| 8 Batteries with a capacity of 45eu each. | |||
| Weaponry: | |||
| 1 Phaser bank with 2000 maximum range. Each having a total charge of 10eu and a charge time of 3 cycles. | |||
| 1 Torpedo tube. | |||
| 1 suicide bomb equal to 35 antimatter pods. | |||
| Defense: | |||
| 6 Shield generators each supplying 175eu of protection with 40% absorption. Power usage is 15eu per shield with a regeneration of 1.60% | |||
| Propulsion: | 1 Warp drive providing 200eu each with an efficiency of 85% per drive. Maximum warp is 10.0 and cruise is 8.5 with a turn rate ranging from 260˚ to 26˚ at maximum warp. | ||
| Analysis: | The Saboteur can cruise at warp 10.0 and has one phaser and one torpedo launcher. It can serve as a good escort for a fleet of slower Grapplers, Anarchists, and Armadillos, probably better then a Raider or Assassin because it can engage with torpedoes from a distance, but if your adversary has fast attack ships like the Federation Interceptor, you may want a different ship if the conflict can turn into a running fight. | ||