Class:   Grappler (GR)
Crew:   4800
D.W.T.:   300,000 Kilotons
    5 Reactors providing 90eu each.
    8 Batteries with a capacity of 60eu each.
    2 Phaser banks with 2000 maximum range.  Each having a total charge of 10eu and a charge time of 3 cycles.
    2 Torpedo tubes.
    1 Probe launcher of "klpp" class.
    1 suicide bomb equal to 50 antimatter pods.
    6 Shield generators each supplying 200eu of protection with 60% absorption.  Power usage is 15eu per shield with a regeneration of 1.60%
Propulsion:   2 Warp drives providing 240eu each with an efficiency of 85% per drive.  Maximum warp is 8.0 and cruise is 6.8 with a turn rate ranging from 90˚ to 11˚ at maximum warp.
Analysis:   This ship has no equivalent, rough or fine, in the game.  It is a massive ship (weighing in at over 300,000 tons, almost 10 times as much as many other ships in the game) and has a crew of 4,800.  This is a ship designed for capturing other vessels.  It can even be used to capture a Starbase or Outpost, but the cost will be high.  A good use of this ship might be to have a fleet of smaller ships disable the enemy, then move in to transfer overwhelming boarding parties over (a Grappler can transport 120 per turn) to quickly take the target ship over and get its systems back up as fast as possible in the field.